{"author_name":"sampyxis","cat":"LD #24","comments":[],"epoch":1345924980,"likes":0,"metadata":{"p_key":"53156","p_author":"sampyxis","p_authorkey":"6533","p_urlkey":"88858","p_title":"End of First Day","p_cat":"LD #24","p_event":"LD24","p_time":"1345924980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6533","us_name":"sampyxis","us_username":"sampyxis","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So,<\/p>\n <p>Our first day down &#8211; we&#8217;re pretty happy with where we are.<\/p>\n <p>Like I said earlier, using GameMaker has seriously simplified a lot of our coding.<\/p>\n <p>Our goal is to do 4 levels &#8211; evolving the player from Stone Age to Futuristic. \u00a0We&#8217;re really excited about it.<\/p>\n <p>Our engine is pretty close to finished. \u00a0Combat is a little funky and inventory isn&#8217;t very dynamic yet, but that will come in the next day or so (we&#8217;re doing the Jam &#8211; so we have some more time).<\/p>\n <p>Tomorrow is\u00a0definitely\u00a0content day &#8211; we want lots and lots of content for this one.<\/p>\n <p>No pictures of food tonight!<\/p>\n <p>See you all tomorrow.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/end-of-first-day-5\/evolution_night\/\" rel=\"attachment wp-att-166766\"><img class=\"alignnone size-full wp-image-166766\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evolution_night.png\" alt=\"\" width=\"249\" height=\"118\" \/><\/a><\/p>","time":"August 25th, 2012 3:03 pm","title":"End of First Day"}