{"author_name":"john_conder9","cat":"LD #24","comments":[],"epoch":1345924740,"likes":1,"metadata":{"p_key":"53160","p_author":"john_conder9","p_authorkey":"12682","p_urlkey":"88862","p_title":"Work In Progress","p_cat":"LD #24","p_event":"LD24","p_time":"1345924740","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"12682","us_name":"john_conder9","us_username":"john_conder9","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/i.imgur.com\/bWJ15.png\" alt=\"WIP\" width=\"878\" height=\"690\" \/><\/p>\n <p>Well this is what I have so far.\u00a0 It&#8217;s using my <a href=\"https:\/\/bitbucket.org\/purebe\/game-engine\">game engine<\/a> (that&#8217;s not very much of a game engine.. but it saved me from writing a bit of code) and a wizard from an <a href=\"http:\/\/purebe.zxq.net\/speed_dev_one_log.html\">earlier project<\/a>.\u00a0 I&#8217;m <s>stuck<\/s> working on the camera right now.\u00a0 Once that&#8217;s done I&#8217;ll optimize the resources a bit (so I don&#8217;t reload tiles 100023535 times) and then implement: player jumping, player basic attacks, enemies, basic enemy AI and attacks, the menu screen.\u00a0 Hoping to get all of this done tonight (the camera part is the hard part, argh.)\u00a0 Then tomorrow really working in my ideas on making it fit with the evolution theme (the player\/enemies evolving, gonna be fun.)<\/p>\n <p>All of this resides on getting the camera to work though&#8230;. OR&#8230;. giving up and just doing single-screen game play (which would be pretty depressing, but, sometimes you just gotta make do!)<\/p>","time":"August 25th, 2012 2:59 pm","title":"Work In Progress"}