{"author_name":"alyphen","cat":"LD #24","comments":[],"epoch":1345922940,"likes":0,"metadata":{"p_key":"53179","p_author":"alyphen","p_authorkey":"504365","p_urlkey":"88881","p_title":"Progress report 3","p_cat":"LD #24","p_event":"LD24","p_time":"1345922940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504365","us_name":"alyphen","us_username":"alyphen","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Well, it&#8217;s been a good day.<\/p>\n <p>UK time, I woke up at 4am, which was 2 hours after the competition started and I&#8217;ve been up since.<\/p>\n <p>I&#8217;ve made a lot of progress and pretty much the entire game mechanics is laid out now. The companion AI is almost done, though I somehow managed to break the sprite flipping when the kitten switches direction.<\/p>\n <p>The glacier level is now pretty much done, so I&#8217;ll work on the last few levels, evolving monsters (in addition to your evolving companion) and perhaps a bit of polish, bugfixing, and if I get lucky, online multiplayer tomorrow.<\/p>\n <p>The &#8220;story&#8221; sorta works. There&#8217;s a scrolling chatbox at the bottom of the screen that displays things as they happen. I need to work on my writing skills a bit \ud83d\ude1b<\/p>\n <p>The enemies now take advantage of their blend mode and flash the opposite colour upon being hit. They also change colour depending on where they are, which is nice.<\/p>\n <p>So, here&#8217;s a final screenie of the Glacier level before I go to bed (I might rename it Mountain later, it isn&#8217;t really &#8220;glacier&#8221;-y enough to be called a glacier :3)<\/p>\n <div id=\"attachment_166570\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/progress-report-3-2\/screenshot102-34\/\" rel=\"attachment wp-att-166570\"><img class=\"size-medium wp-image-166570\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot102-300x225.png\" alt=\"Glacier level\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot102-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot102-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot102.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Glacier level in it&#8217;s current state<\/p><\/div>","time":"August 25th, 2012 2:29 pm","title":"Progress report 3"}