Progress report: Hexagon Garden

So, in keeping with my self-imposed constraint to make a hex-grid based game, I’m making a gardening game of sorts. How does it fit the theme, you may ask? Well, I guess you evolve your garden into something better :)

Here’s what it looks like right now:

The basic rules are:
1. You start with some plants and some water pieces.
2. You can “expand” out from these starting points, the game ends when you fill the grid with plants and water.
3. Each plant is worth one point for each water that’s touching it – so a maximum of 6 points for a plant if you completely surrounded one of your starting plants (but this prevents any future growth, so be careful.)

The world is currently randomly generated, which means there are for practical purposes an infinite number of levels… I had a thought on this: What if there were thousands and thousands of leaderboards? Maybe the game could let you choose your level (which is just a random seed number) up to say 5,000. I wonder if people would get into that, just finding the best possible score for as many levels as possible?This is all dependent on the game playing out deterministically, of course. That could be fun, but I think it could also be fun to have some randomized griefers in there, and maybe some gardener bunnies that you could send around the board?

I’m having a blast! Follow me on Twitter for more updates