{"author_name":"Red Mike","cat":"LD #24","comments":[],"epoch":1345921680,"likes":0,"metadata":{"p_key":"53197","p_author":"Red Mike","p_authorkey":"14718","p_urlkey":"88899","p_title":"Devlog #4","p_cat":"LD #24","p_event":"LD24","p_time":"1345921680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14718","us_name":"Red Mike","us_username":"red-mike","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Very short break while I consider the direction I&#8217;m taking this. I&#8217;ve got two levels more or less designed. The only thing I&#8217;m lacking is three dialogue boxes and one enemy design. This design means both graphics-wise and game-mechanic-wise. I&#8217;ll consider it a while more.<\/p>\n <p>In the meantime, my bad choices at the start are really affecting me now. Performance is an issue starting\/restarting\/finishing a level, and the memory use is a bit high. Next time, I&#8217;ll prepare a real system instead of hacking something together. A little bit of time spent in the beginning, while the idea is still morphing in your head, is much better than a lot of time spent fixing further along. I thought I knew this lesson before, but as it always happens, this creeps up on me.<\/p>\n <p>Have a teaser picture of the second level. Think the theme linking is too ham-handed?<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/devlog-4\/shack\/\" rel=\"attachment wp-att-166436\"><img class=\"alignnone size-medium wp-image-166436\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/shack-300x224.png\" alt=\"\" width=\"300\" height=\"224\" \/><\/a><\/p>","time":"August 25th, 2012 2:08 pm","title":"Devlog #4"}