{"author_name":"dekart","cat":"LD #24","comments":[],"epoch":1345920600,"likes":0,"metadata":{"p_key":"53214","p_author":"dekart","p_authorkey":"14826","p_urlkey":"88916","p_title":"EvoProbe: First day progress","p_cat":"LD #24","p_event":"LD24","p_time":"1345920600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14826","us_name":"dekart","us_username":"dekart","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I think I&#8217;m done for today. The game don&#8217;t look like a game yet, but almost all the logic is in place, storyline is ready. Tomorrow will be a day of polishing bugs, adding game art, making sounds, misuc, and combinig this all together.<\/p>\n <p>Few things I learned during the first day:<\/p>\n <ul>\n <li>HTML5 canvas is not that hard as it seemed<\/li>\n <li>Making 75 levels for the game is a good idea, but not in such short time frame. Texts for 9 levels took almost 2 hours of work. But the storyline looks pretty interesting.<\/li>\n <li>Using spine.js for MVC was a perfect idea. The code looks great so far, callbacks everywhere.<\/li>\n <\/ul>\n <p>Screenshot of the sector map:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/evoprobe-first-day-progress\/screenshot2-89\/\" rel=\"attachment wp-att-166340\"><img class=\"alignnone size-large wp-image-166340\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot21-550x398.jpg\" alt=\"\" width=\"550\" height=\"398\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot21-300x217.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot21-550x398.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot21.jpg 717w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Going to sleep for a few hours. Have a nice hackday!<\/p>","time":"August 25th, 2012 1:50 pm","title":"EvoProbe: First day progress"}