On the first 24 of the 48…
… things are dragging along rather slowly.
After righteously sleeping past the Theme announcement (completely legitimated by my Timezone) I started sketching ideas first thing in the morning.
The results were rather meager, though; I could only imagine about 2 of them making an acceptable game. The first was the idea of generating a park full of funny plants, each slightly different than the others, and being able to influence their evolution.
That sounds rather boring, so instead I decided to go for a high-speed WipeOut/Space Harrier/F-ZeroX -alike racing game were the track is made of winding, growing tendrils. It’s hard to put into words, and the concept sketches are not much help either, I’m afraid 
The coding went awfully slow, though! I caught myself dropping into a quick and dirty imperative style very early, which made later iterations increasingly difficult and generally obfuscated the code.
Lunch was no highlight, either, and after spending the afternoon fighting some very annoying bugs I’ve only got a bleak prototype that must now be bent into an actual game.




