{"author_name":"sgehlich","cat":"LD #24","comments":[{"author_name":"","time":"August 25, 2012 12:58 pm","epoch":1345917480,"text":"It works fine in Firefox 10 on Linux &#8211; though zooming doesn&#8217;t work for me (I have a german keyboard, maybe that&#8217;s the reason). Looks very cool, very smooth!","spam":"N"},{"author_name":"aofer","time":"August 25, 2012 1:50 pm","epoch":1345920600,"text":"isn&#8217;t it like Osmos?","spam":"N"},{"author_name":"MortalWombat","time":"August 25, 2012 1:52 pm","epoch":1345920720,"text":"That&#8217;s what i thought, too.<br \/>\n Maybe give it a little twist to better set it apart from osmos (especially since it&#8217;s in the humble bundle again, right now)?","spam":"N"}],"epoch":1345917000,"likes":1,"metadata":{"p_key":"53259","p_author":"sgehlich","p_authorkey":"15282","p_urlkey":"88961","p_title":"Current Progress: Basic game mechanics are done","p_cat":"LD #24","p_event":"LD24","p_time":"1345917000","p_likes":"1","p_comments":"3","p_status":"UPD5","us_key":"15282","us_name":"sgehlich","us_username":"sgehlich","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Whew! That was a hard bunch of work, lots of maths (and I _hate_ maths!) but the basic game mechanics are done now. Now comes the gameplay (Levels, Level progress, automatic difficulty generation and stuff like that). Here is the latest screenshot:<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/current-progress-basic-game-mechanics-are-done\/bildschirmfoto-2012-08-25-um-21-40-59\/\" rel=\"attachment wp-att-166005\"><img class=\"alignnone size-large wp-image-166005\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-25-um-21.40.59-550x429.png\" alt=\"\" width=\"550\" height=\"429\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-25-um-21.40.59-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-25-um-21.40.59-550x429.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-25-um-21.40.59.png 764w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <ul>\n <li>There are now powerups that make you move faster<\/li>\n <li>There are &#8220;bad&#8221; mobs that absorb everything, even if they&#8217;re smaller then you. Pretty damn annoying if you run into such a thing<\/li>\n <li>Arrows indicate whether there are any special mobs nearby<\/li>\n <li>Added particles for a bit of atmosphere, I&#8217;ll probably do more in that direction later<\/li>\n <\/ul>\n <p>I&#8217;m surprised that it still renders totally smooth on my machine (while streaming at the same time). HTML5 + Canvas are more powerful than I thought.<\/p>\n <p>Latest playable version is available here:\u00a0<a title=\"http:\/\/saschagehlich.github.com\/ld24\/\" href=\"http:\/\/saschagehlich.github.com\/ld24\/\" target=\"_blank\">http:\/\/saschagehlich.github.com\/ld24\/<\/a> (Currently only tested with Chrome, should work in Firefox and Safari as well though). You can move with the arrow keys, zoom out with + and &#8211; keys (Only tested on my MBP, I heard that the keyCodes are changing depending on the OS and browser. I&#8217;ll look into that later)<\/p>","time":"August 25th, 2012 12:50 pm","title":"Current Progress: Basic game mechanics are done"}