{"author_name":"maartene","cat":"LD #36","comments":[],"epoch":1470641460,"likes":2,"metadata":{"p_key":"5326","p_author":"maartene","p_authorkey":"63679","p_urlkey":"40781","p_title":"I\u2019m in!","p_cat":"LD #36","p_event":"LD36","p_time":"1470641460","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"63679","us_name":"maartene","us_username":"\/author\/maartene\/","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>#LD36 looking forward to it. I&#8217;ll again be participating in the Compo.<\/p>\n <p>I&#8217;ll use my usual selection of tools:<\/p>\n <ul>\n <li>Unity3D;<\/li>\n <li>Blender;<\/li>\n <li>AS3SFXR (<a href=\"http:\/\/www.superflashbros.net\/as3sfxr\/\" target=\"_blank\">http:\/\/www.superflashbros.net\/as3sfxr\/<\/a>) or ChipTone (<a href=\"http:\/\/sfbgames.com\/chiptone\/\" target=\"_blank\">http:\/\/sfbgames.com\/chiptone\/<\/a>).<\/li>\n <\/ul>\n <p>There is however a twist, as i&#8217;m migrating my primary workflow to Windows. So:<\/p>\n <ul>\n <li>Photoshop or Paint.net instead of Pixelmator;<\/li>\n <li>Music Maker Jam instead of Garageband.<\/li>\n <\/ul>\n <p>I might use some existing code, in particular:<\/p>\n <ul>\n <li>My online high score code from LD35 (<a href=\"https:\/\/bitbucket.org\/maarten_engels\/ld35\" target=\"_blank\">https:\/\/bitbucket.org\/maarten_engels\/ld35<\/a>). The actual script:\u00a0<a href=\"https:\/\/bitbucket.org\/maarten_engels\/ld35\/src\/c3f8998aabd0a7a8c2758d0b8d9b05e9865e2779\/Assets\/Scripts\/OnlineHighScores.cs?at=master&amp;fileviewer=file-view-default\" target=\"_blank\">https:\/\/bitbucket.org\/maarten_engels\/ld35\/src\/c3f8998aabd0a7a8c2758d0b8d9b05e9865e2779\/Assets\/Scripts\/OnlineHighScores.cs?at=master&amp;fileviewer=file-view-default<\/a><\/li>\n <li>Quill18&#8217;s &#8220;level editor&#8221; &#8211; paint your level using Photoshop:\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=5RzziXSwSsg\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=5RzziXSwSsg<\/a><\/li>\n <li>Quill18&#8217;s SimplePool script &#8211;\u00a0<a href=\"https:\/\/gist.github.com\/quill18\/5a7cfffae68892621267\" target=\"_blank\">https:\/\/gist.github.com\/quill18\/5a7cfffae68892621267<\/a><\/li>\n <li>Sebastian Lague&#8217;s Field-of-View system:\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=rQG9aUWarwE\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=rQG9aUWarwE<\/a><\/li>\n <li>Unity 2D platform controller:\u00a0<a href=\"https:\/\/github.com\/cjddmut\/Unity-2D-Platformer-Controller\" target=\"_blank\">https:\/\/github.com\/cjddmut\/Unity-2D-Platformer-Controller<\/a>\u00a0*<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld36\/\" rel=\"tag\">LD36<\/a><\/p>","time":"August 8th, 2016 2:31 am","title":"I\u2019m in!"}