{"author_name":"edve98","cat":"LD #36","comments":[],"epoch":1470419940,"likes":3,"metadata":{"p_key":"5327","p_author":"edve98","p_authorkey":"45010","p_urlkey":"40782","p_title":"I\u2019m in!","p_cat":"LD #36","p_event":"LD36","p_time":"1470419940","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"45010","us_name":"edve98","us_username":"edve98","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Hello everybody, I&#8217;m in yet again! Just like last time, I will be using my own framework for <strong>text based<\/strong> games that I made specifically for last LD. I have a modestly sized todo list for the engine that I made last time so there is a lot of room for improvement. However this time I&#8217;m trying to document everything so if you want to try something new in LD36, you can find the framework on <a href=\"https:\/\/github.com\/edve98\/Terminal-Play\" target=\"_blank\">github<\/a>.<\/p>\n <p>Anyway, have fun everybody!<\/p>\n <p>P.s. docs should be ready after this weekend <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 5th, 2016 12:59 pm","title":"I\u2019m in!"}