{"author_name":"Hughleopard","cat":"LD #24","comments":[],"epoch":1345914480,"likes":0,"metadata":{"p_key":"53306","p_author":"Hughleopard","p_authorkey":"0","p_urlkey":"89008","p_title":"Oops","p_cat":"LD #24","p_event":"LD24","p_time":"1345914480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>It occurs to me that the objective of my game is exactly like Slender&#8217;s. Oops. Oh well. At least it&#8217;s explained to you in my game why you&#8217;re collecting the pages. \u00a0Progress is&#8230; not as far as I&#8217;d like it to be, but still reasonably good. The only engine related things I&#8217;ve yet to make are the hiding and chasing mechanics, but once those are done, I just have to finish up the resources and then compile it into a finished product. I really wish I didn&#8217;t have to work Sunday, but oh well. I&#8217;m sure I can get this done tonight, but if not, I guess I could enter it into the jam.<\/p>","time":"August 25th, 2012 12:08 pm","title":"Oops"}