{"author_name":"Vordux","cat":"LD #24","comments":[],"epoch":1345913940,"likes":0,"metadata":{"p_key":"53317","p_author":"Vordux","p_authorkey":"15280","p_urlkey":"89019","p_title":"Onwards with D3D10","p_cat":"LD #24","p_event":"LD24","p_time":"1345913940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15280","us_name":"Vordux","us_username":"vordux","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Due to lack of preparations, I didn&#8217;t get my old D3D10 library updated to D3D11, so stuck with D3D10. It&#8217;s going ok, considering I had some huge issues with ray cast intersection and the shader this morning(I had to scrap my shader efforts unfortunately).<\/p>\n <p>Things are going well so far, no that I am past the biggest tasks of this project (I think)<\/p>\n <p><img src=\"http:\/\/i.imgur.com\/NjTW2.png?1?3760\" alt=\"The progress so far\" \/><\/p>","time":"August 25th, 2012 11:59 am","title":"Onwards with D3D10"}