{"author_name":"Luthwyhn","cat":"LD #24","comments":[],"epoch":1345910040,"likes":1,"metadata":{"p_key":"53362","p_author":"Luthwyhn","p_authorkey":"3911","p_urlkey":"89064","p_title":"Slow, incremental steps.  Kinda like evolution?","p_cat":"LD #24","p_event":"LD24","p_time":"1345910040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3911","us_name":"Luthwyhn","us_username":"\/author\/luthwyhn\/","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Another short update &#8211; Making slow but steady-ish progress.\u00a0 I&#8217;ve got the very basics of displaying and moving between rooms working.\u00a0 I would post screenshots, but&#8230; it&#8217;s a text based game!\u00a0 I figure there&#8217;s only so much of that sort of thing anyone can handle, so I&#8217;ll wait until I have a lot to show until I use up your patience.\u00a0 Next step is to allow for rooms to add context-based commands to the prompt, such as talking to a person in the room, or battling something, or&#8230; whatever?\u00a0 After that, it&#8217;ll be time to tackle actually creating the &#8216;mons and building the inventory, status, and battle systems!\u00a0 Eek!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/awesome\/\" rel=\"tag\">awesome<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/dawkemon\/\" rel=\"tag\">Dawkemon<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-24\/\" rel=\"tag\">LD #24<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pokemon\/\" rel=\"tag\">pokemon<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/python\/\" rel=\"tag\">python<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/random-tags\/\" rel=\"tag\">random tags<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/richard-dawkins\/\" rel=\"tag\">richard dawkins<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/text\/\" rel=\"tag\">text<\/a><\/p>","time":"August 25th, 2012 10:54 am","title":"Slow, incremental steps.  Kinda like evolution?"}