So it’s 10:30am and I have a room with walls!
So our idea went a bit outside what I was initially expecting. Rather than something more free-world like I was hoping to do, our idea is more of a Zelda-like room-crawler where the world changes (cough, evolves) to stop the player from getting to the goal in each room.
It’s rough, and it needs fleshing out, but here’s how it is so far:
