{"author_name":"TheGamingProject","cat":"LD #24","comments":[],"epoch":1345908600,"likes":3,"metadata":{"p_key":"53387","p_author":"TheGamingProject","p_authorkey":"10740","p_urlkey":"89089","p_title":"The Gaming Project takes a swing at city evolution.","p_cat":"LD #24","p_event":"LD24","p_time":"1345908600","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"10740","us_name":"TheGamingProject","us_username":"thegamingproject","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Saturday dawns and our game is looking fantastic. \u00a0At first we were uneasy with the theme but as we started brainstorming we found an idea we really liked. \u00a0We wanted to make a city builder that would put you in control of a city in a randomly generated environment. \u00a0In our game you place structures that affect the growth of houses, your main source of revenue. \u00a0The houses are generated based on the properties of the tiles in the area surrounding your structures. \u00a0The game is turn based with a clock that never stops, you must think and build fast to shift your city&#8217;s growth towards greatness.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/the-gaming-project-takes-a-swing-at-city-evolution\/blogpic\/\" rel=\"attachment wp-att-165170\"><img class=\"aligncenter size-full wp-image-165170\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/BlogPic.png\" alt=\"\" width=\"801\" height=\"602\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/BlogPic-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/BlogPic-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/BlogPic.png 801w\" sizes=\"(max-width: 801px) 100vw, 801px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 25th, 2012 10:30 am","title":"The Gaming Project takes a swing at city evolution."}