{"author_name":"alyphen","cat":"LD #24","comments":[],"epoch":1345905720,"likes":0,"metadata":{"p_key":"53438","p_author":"alyphen","p_authorkey":"504365","p_urlkey":"89140","p_title":"Second progress report","p_cat":"LD #24","p_event":"LD24","p_time":"1345905720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504365","us_name":"alyphen","us_username":"alyphen","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So here we go, it&#8217;s shaping up.<\/p>\n <p>The enemies now can change colour, and shoot globs of goo in that colour. I have yet to get them to evolve, but whatever.<\/p>\n <p>There&#8217;s a second level slowly coming into existence, involving a glacier. It doesn&#8217;t look quite as pretty as the train level yet but I&#8217;m working on it.<\/p>\n <p>Level unlocking works, and there&#8217;s now a way to win the first level (by defeating your first enemy)<\/p>\n <p>Enemy AI is slightly improved (they can jump properly) though they seem to get stuck on the sides of things.<\/p>\n <p>Here&#8217;s a screenie:<\/p>\n <div id=\"attachment_164889\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/second-progress-report\/screenshot100-72\/\" rel=\"attachment wp-att-164889\"><img class=\"size-medium wp-image-164889\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot1003-300x225.png\" alt=\"Glacier screenshot\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot1003-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot1003-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screenshot1003.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Screenshot of the Glacier level<\/p><\/div>\n <p>As you can see, I&#8217;ve added a new tileset for the new level and healthbars area there.<\/p>\n <p>I completely rewrote the method of fighting a while ago and instead of pressing space and having the sword spin a bit, the sword now stays in a radoius of 64 of the player and follows the mouse.<\/p>\n <p>Clicking will hit the enemy, cause a knockback and they will flash red like before.<\/p>\n <p>So now let&#8217;s get the Yeti AI to work so we can evolve our kitten into a yeti \ud83d\ude1b<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/glacier\/\" rel=\"tag\">glacier<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/kitten\/\" rel=\"tag\">kitten<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unlikely-companion\/\" rel=\"tag\">unlikely companion<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/yeti\/\" rel=\"tag\">yeti<\/a><\/p>","time":"August 25th, 2012 9:42 am","title":"Second progress report"}