Evolution of Language
I started about 12 hours late. At first, I was disappointed in the theme. How many organisms evolving games are there going to be. I was out.
Then I was inspired by the keynote. I struggled with myself and worked hard at coming up with a theme idea I thought might be different and could get excited over. I apologize, if someone else has a similar idea. There are just way too many posts to read them all.
The concept I came up with is Evolving spoken language. The game characters themselves would not change much. But, there language would evolve to make them more effective at winning.
Multiple nomadic caveman wander around a hunting area. You can affect their movement using a few basic grunts. The objective is to get them to kill prey. As you complete a level with the most basic grunts, you get a new word that makes the hunt more effective. Such as a directed KILL. Or the word DUCK for more effective hiding, and then words for coordinated attacks, stealthy attacks, evading more dangerous prey. As each level progresses, the words also become less ambiguous sounding, increasing effectiveness.
Anyway, no code yet. But some basic graphics and I think I’ve nailed the caveman voices.
