{"author_name":"belk","cat":"LD #24","comments":[],"epoch":1345904580,"likes":0,"metadata":{"p_key":"53451","p_author":"belk","p_authorkey":"14219","p_urlkey":"89153","p_title":"15 hours","p_cat":"LD #24","p_event":"LD24","p_time":"1345904580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14219","us_name":"belk","us_username":"belk","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>15 hours in and I have a main menu, volume settings, start screen with save slots, and an intro framework.<\/p>\n <p>The game still looks very similar to what it did last night. \u00a0I&#8217;ve spent way too much time setting up for save games and fixing up my SoundManager.<\/p>\n <p>Well, it&#8217;s almost time to abandon saves for right now and jump into something a little more visible, Maps! \u00a0It&#8217;s going to be a Link-to-the-Past style map only grid based instead of free movement.<\/p>\n <p>I have ideas for implementing evolution, and a combat system but that&#8217;s after I get the map in place.<\/p>\n <p>Keep going everyone!<\/p>","time":"August 25th, 2012 9:23 am","title":"15 hours"}