{"author_name":"mfcrocker","cat":"LD #24","comments":[],"epoch":1345904400,"likes":1,"metadata":{"p_key":"53452","p_author":"mfcrocker","p_authorkey":"0","p_urlkey":"89154","p_title":"T-33: Slacking","p_cat":"LD #24","p_event":"LD24","p_time":"1345904400","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Sort of. Been slacking quite a bit &#8211; had a 15-min nap, internet browsing, supermarket visit. That said, I now have an acceptable level switching system which is good.<\/p>\n <p>Next up:<\/p>\n <ul>\n <li>Fix Level 2 to make enough room for the player character (turns out my collision detection requires 2-block hallways)<\/li>\n <li>Rewrite the render() method to render each level&#8217;s enemies individually<\/li>\n <li>Sort out combat properly &#8211; attack with spacebar rather than automatically winning<\/li>\n <li>Give dudes HP<\/li>\n <li>Design some levels<\/li>\n <li>Give it some&#8230; oh I dunno&#8230;<\/li>\n <\/ul>\n <p><img class=\"aligncenter\" src=\"http:\/\/i.qkme.me\/352r4j.jpg\" alt=\"\" width=\"250\" height=\"224\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>Ah, yes.<\/p>\n <p>Either way, I&#8217;m pretty pleased because I really think I&#8217;m going to have a deliverable at the end of this. Heck, I wouldn&#8217;t be too sad to hand in what I have already and there&#8217;s still ~2\/3 the time to go. This means I can happily say I&#8217;ve already met my only target.<\/p>\n <p>[x] Make a game<\/p>","time":"August 25th, 2012 9:20 am","title":"T-33: Slacking"}