{"author_name":"Kortuga","cat":"LD #24","comments":[{"author_name":"","time":"August 25, 2012 8:21 am","epoch":1345900860,"text":"Nobody said the player had to be the one evolving. There&#8217;s a few of us who are making enemies-evolving games, but we seem to be converging on the same kinds of designs&#8230;","spam":"N"}],"epoch":1345900200,"likes":0,"metadata":{"p_key":"53488","p_author":"Kortuga","p_authorkey":"501986","p_urlkey":"89191","p_title":"Theme Worryings","p_cat":"LD #24","p_event":"LD24","p_time":"1345900200","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"501986","us_name":"Kortuga","us_username":"Kortuga","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>It seems like everyone&#8217;s game involves the player itself evolving. Mine does not do this- I included the theme in having my enemies evolve to try and defeat the player&#8230;<\/p>\n <p>Eh, worst case scenario I get a little bit of a deduction in the Theme category.<\/p>\n <p>I hope not, though&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>~Kortuga<\/p>","time":"August 25th, 2012 8:10 am","title":"Theme Worryings"}