The I-TECH Jam team is kicking out!
So after a couple of hours we got an idea about what we want to make. We are making a small 3rd person shooter game. Most of our assets will be unity provided stuff which means that we will focus a lot on the story and the level design of the game. Here are some shots from the editor. I have checked and found out that we can use unity’s assets for this competition, but if we are not and i am wrong please let us know.
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
Comments
ioquatix
25. Aug 2012 · 13:11 UTC
How do you plan to focus on evolution?
i-tech
25. Aug 2012 · 13:15 UTC
you will see :). Must devs focus on a specific type of evolution or might this be anything around evolution? I mean i hope that we are not getting this wrong but i think that the second part of the question is correct, or isn’t it?
colinallen13
25. Aug 2012 · 13:29 UTC
Isnt this all assets from the AngryBots demo?
i-tech
25. Aug 2012 · 13:34 UTC
most of them yes…this is why i am asking if we can use those assets for this competition. For now i have not noticed any problems with using those assets. All the assets have not been modified except for the logic of the enemies and the fact that we had to model floors and walls (we have not changed the textures of them, we just unwrapped them). We want to try to focus on level and story design on this one not only for the competition but also to measure how much we can accomplish in such a limited time. To be clear only the prefabs are used from the demo, the environment is being constructed from scratch from those prefabs. If we are not allowed to do so please let us know so we will have at least a part of our pride back 
