{"author_name":"Kortuga","cat":"LD #24","comments":[],"epoch":1345899900,"likes":0,"metadata":{"p_key":"53492","p_author":"Kortuga","p_authorkey":"501986","p_urlkey":"89195","p_title":".ISO \u2013 Part One Update","p_cat":"LD #24","p_event":"LD24","p_time":"1345899900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"501986","us_name":"Kortuga","us_username":"Kortuga","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Fourteen hours is, still haven&#8217;t gone to sleep. It&#8217;s 11AM local time, and I think I&#8217;m going to go to take a nap soon.<\/p>\n <p>I need my beauty sleep, you see.<\/p>\n <p>Here&#8217;s what&#8217;s done so far:<\/p>\n <p>&#8211; All the enemy programming! (Excluding the boss AI)<\/p>\n <p>&#8211; Main menu graphics. (New Game button, Info button, etc&#8230;)<\/p>\n <p>&#8211; Opening &#8216;cutscene.&#8217; (Not much of a cutscene, really. Just text on a box. A textbox, if you will.)<\/p>\n <p>&#8211; Beginning to code the first boss. (This is going to either turn out really neato or really crappy.)<\/p>\n <p>It&#8217;s really astounding how much I&#8217;ve gotten done so far. Here&#8217;s a to-do list!<\/p>\n <p>&#8211; Create the actual levels themselves. I have a feeling this might take me a whole day to do. (The screenshots in my previous post were of test rooms&#8230; Now that I think of it I might keep them though.)<\/p>\n <p>&#8211; Finish the boss fight coding. (This&#8217;ll probably take a while too.)<\/p>\n <p>&#8230;<\/p>\n <p>That&#8217;s actually about it. That doesn&#8217;t seem like a lot in type. In my brain it&#8217;s a colossal amount of work to be done, though. I don&#8217;t think I&#8217;ll have a problem actually finishing it, though.<\/p>\n <p>Until next time&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>~Kortuga<\/p>","time":"August 25th, 2012 8:05 am","title":".ISO \u2013 Part One Update"}