(LD24) Progress Update 1: [Untitled RTS]

So the theme is evolution and the curse is broken! The problem is that I was stuck for ideas.

I combined a couple of the ideas I had previously and flipped them around until they seemed to work together right, and I ended up with a decent plan for a simplistic upgrade-oriented RTS.

 

I’m working with Processing, which is an open-source library/IDE for Java which makes graphics convenient and faster than J2D.

I’ve implemented pathfinding, which you can see here. 100 paths per frame drop the FPS to only 50, so it’s efficient enough that I’m going to stick with it.