{"author_name":"sgehlich","cat":"LD #24","comments":[],"epoch":1345898700,"likes":0,"metadata":{"p_key":"53510","p_author":"sgehlich","p_authorkey":"15282","p_urlkey":"89213","p_title":"Current progress: Going pretty well","p_cat":"LD #24","p_event":"LD24","p_time":"1345898700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15282","us_name":"sgehlich","us_username":"sgehlich","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>After I dropped my first idea, I started with a Osmos-style game. Going pretty well so far, bigger mobs can absorb smaller mobs, the player can move around, zooming is implemented and automatic scrolling as well.<\/p>\n <p>Next up:<\/p>\n <ul>\n <li>Power-Ups (Mobs with other colors, increasing your speed etc.)<\/li>\n <li>First sound effects<\/li>\n <li>Automatic zooming when player gets bigger<\/li>\n <li>Boundaries, mobs should knock back<\/li>\n <li>&#8220;Unabsorbable&#8221; mobs (other mobs than the player should not be able to absorb power ups)<\/li>\n <li>And food! Oh god, I&#8217;m hungry.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/current-progress-going-pretty-well\/bildschirmfoto-2012-08-25-um-16-37-57\/\" rel=\"attachment wp-att-164322\"><img class=\"alignnone size-large wp-image-164322\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-25-um-16.37.57-550x432.png\" alt=\"\" width=\"550\" height=\"432\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-25-um-16.37.57-300x236.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-25-um-16.37.57-550x432.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-25-um-16.37.57.png 723w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 25th, 2012 7:45 am","title":"Current progress: Going pretty well"}