{"author_name":"Chimera","cat":"LD #24","comments":[],"epoch":1345897380,"likes":0,"metadata":{"p_key":"53530","p_author":"Chimera","p_authorkey":"16474","p_urlkey":"89233","p_title":"Winding down","p_cat":"LD #24","p_event":"LD24","p_time":"1345897380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16474","us_name":"Chimera","us_username":"chimera","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Starting to feel tired. I haven&#8217;t made a lot of progress, but I made some important changes to the way the plant thing generates. I&#8217;m finding that I&#8217;m wanting to move away from it actually being a plant, and just having a plantlike structure and growth system. I&#8217;m thinking more abstract now. I&#8217;ll probably sleep soon, but I need to make a little more progress first. I&#8217;d like to be able to program some of the enemies and defense placement system when I wake up, then begin graphics.<\/p>","time":"August 25th, 2012 7:23 am","title":"Winding down"}