{"author_name":"5parrowhawk","cat":"LD #24","comments":[],"epoch":1345896360,"likes":2,"metadata":{"p_key":"53546","p_author":"5parrowhawk","p_authorkey":"792","p_urlkey":"89249","p_title":"Status report 2","p_cat":"LD #24","p_event":"LD24","p_time":"1345896360","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"792","us_name":"5parrowhawk","us_username":"5parrowhawk","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Finally, gameplay! I finished the gene-expression system.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/ld48sample2.png\"><img class=\"alignnone  wp-image-164119\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/ld48sample2.png\" alt=\"\" width=\"389\" height=\"316\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/ld48sample2-550x446.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/ld48sample2.png 648w\" sizes=\"(max-width: 389px) 100vw, 389px\" \/><\/a><\/p>\n <p>I tweaked the code to randomize the basic genome for the above screenshot, so you can see what it looks like with an enemy that isn&#8217;t the default, un-evolved grunt.<\/p>\n <p>Currently it seems to me that there are a lot of evolutionary dead-ends which kind of make the enemies a bit gimped, like if they get all the defensive genes and none of the offensive ones. But that&#8217;s kind of a gameplay feature, seeing as the player is well served to try and cull the more dangerous enemies, thus forcing them down an undesirable path and prolonging the game.<\/p>\n <p>That, and if one of those nigh-indestructible enemies suddenly develops a dangerous mutation like &#8220;attack cooldown decreased by 30%&#8221; or &#8220;attack type changed to shotgun&#8221;\u00a0(both real), the player is in a bit of a pickle&#8230;<\/p>\n <p>Next up: do the wave\/level system.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flixel\/\" rel=\"tag\">Flixel<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld24\/\" rel=\"tag\">ld24<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shmup\/\" rel=\"tag\">shmup<\/a><\/p>","time":"August 25th, 2012 7:06 am","title":"Status report 2"}