{"author_name":"Guy Cook","cat":"LD #24","comments":[],"epoch":1345896060,"likes":1,"metadata":{"p_key":"53547","p_author":"Guy Cook","p_authorkey":"0","p_urlkey":"89250","p_title":"13hrs Work","p_cat":"LD #24","p_event":"LD24","p_time":"1345896060","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So after 13hrs I&#8217;ve now got a nice and abstract space-shooter framework set up. I&#8217;ve got a pretty solid idea of how evolution is going to tie in but a lot of coding awaits.<\/p>\n <p><a href=\"http:\/\/i.imgur.com\/eLC2z.png\"><img class=\"alignnone\" src=\"http:\/\/i.imgur.com\/eLC2z.png\" alt=\"\" width=\"614\" height=\"461\" \/><\/a><\/p>\n <p>Side note: anyone else out there using Qt\/QML or have tried it?<\/p>","time":"August 25th, 2012 7:01 am","title":"13hrs Work"}