{"author_name":"J00nzu","cat":"LD #24","comments":[{"author_name":"","time":"August 25, 2012 7:17 am","epoch":1345897020,"text":"Brilliant concept, I look forward to see what you can create! Hope there is enough time to plan a NN that really can learn in such a small time. Good luck! \ud83d\ude00","spam":"N"},{"author_name":"","time":"August 25, 2012 7:18 am","epoch":1345897080,"text":"That&#8217;s awesome, I didn&#8217;t know about JBox2D! The game gets really trippy once you find a straight way through the boxes.","spam":"N"}],"epoch":1345896000,"likes":3,"metadata":{"p_key":"53550","p_author":"J00nzu","p_authorkey":"10219","p_urlkey":"89253","p_title":"Evolving AI","p_cat":"LD #24","p_event":"LD24","p_time":"1345896000","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"10219","us_name":"J00nzu","us_username":"j00nzu","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>After 5 hours of coding, i finally got my engine done.<\/p>\n <p>My idea is to make a spaceship shooter, where the enemies AI is evolving every round. I&#8217;m planning on making some kind of neural network to control the enemies and an algorithm \u00a0to choose the best fighters and mutate them.<\/p>\n <p>Here&#8217;s a little playable demo.(You need Java to play)<\/p>\n <p><a href=\"https:\/\/dl.dropbox.com\/u\/61784249\/LD24\/Appletsite.html\" target=\"_blank\">https:\/\/dl.dropbox.com\/u\/61784249\/LD24\/Appletsite.html<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Im using JBox2D for the physics btw.<\/p>","time":"August 25th, 2012 7:00 am","title":"Evolving AI"}