{"author_name":"Derek Brown","cat":"LD #24","comments":[],"epoch":1345895580,"likes":0,"metadata":{"p_key":"53556","p_author":"Derek Brown","p_authorkey":"3652","p_urlkey":"89259","p_title":"Today is for Gameplay","p_cat":"LD #24","p_event":"LD24","p_time":"1345895580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3652","us_name":"Derek Brown","us_username":"fingerfactor","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>The idea came to me really quick this time, and I was able to spend the first couple hours of the combo brainstorming mechanics and visuals. Before going to bed, I was able to get a yellow rectangle moving around on the screen with a nice little charge jumping mechanic. I spent way too much time tweaking a pixelated gradient for the background, and re-acquainting\u00a0myself with flixel\/as3, but I think I&#8217;m in a good position for making progress today.<\/p>\n <p>You can check out my repo here:\u00a0<a href=\"https:\/\/github.com\/dgbrown\/ld48-24\">http:\/\/github.com\/dgbrown\/ld48-24<\/a><\/p>\n <p>So, keeping yesterdays mistakes in mind, I&#8217;m going to completely ignore artwork today. If I can manage to stay focused and avoid clashing with flixel too much, my feature set should look like this:<\/p>\n <ul>\n <li>simple blocky tile-map levels<\/li>\n <li>dangerous coral and under-sea heat-vents<\/li>\n <li>tasty coral, and mineral deposits to collect<\/li>\n <li>locations and npcs to deliver collected resources to<\/li>\n <li>bubble gun to defend yourself<\/li>\n <li>encounters with enemy faction of mutated fish-people<\/li>\n <\/ul>\n <p>And&#8230; with any luck, tomorrow is for artwork, polish, and packaging!<\/p>\n <p>Maybe I&#8217;m being too ambitious, but I guess we will see. This is my first ld48, and I want to make a splash.<\/p>","time":"August 25th, 2012 6:53 am","title":"Today is for Gameplay"}