{"author_name":"Budda","cat":"LD #24","comments":[],"epoch":1345894980,"likes":5,"metadata":{"p_key":"53564","p_author":"Budda","p_authorkey":"3280","p_urlkey":"89267","p_title":"I\u2019m out","p_cat":"LD #24","p_event":"LD24","p_time":"1345894980","p_likes":"5","p_comments":"0","p_status":"UPD5","us_key":"3280","us_name":"Budda","us_username":"budda","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So I&#8217;m pulling out before this gets hairy.<\/p>\n <p>I&#8217;ve spent the last 12 hours trying to get this game going, but I&#8217;ve just run into brick wall after brick wall with no end in sight.<\/p>\n <p>I wanted to get a fluid game going with some nice GLSL dynamic lighting and physics, but just starting at the lighting threw me off. I&#8217;ve done some GLSL lighting before, but everything I tried to do this time just had something wrong with it. The first problem was Slick not rendering it&#8217;s first loadded texture for some (still) unknown reason. Second problem being the point lighting (based off the mouse position) not lining up the the display area &#8211; so when the mouse was at 0,0 the light was at 0,0; but when the mouse was at 400,400, the light was at 800,600.<\/p>\n <p>Once I hit this wall I just decided to crap what I had and start fresh so I could see where I went wrong with the lighting positions. That has just led me around in circles for the last 3 hours to the point where the light just isn&#8217;t rendering at all.<\/p>\n <p>I&#8217;m going to keep working on this, and probably extend everything into a framework so I&#8217;m not pissing around with it all for the next LD &#8211; but I won&#8217;t be entering anything this time around unfortunately.<\/p>\n <p>I think I need a drink.<\/p>","time":"August 25th, 2012 6:43 am","title":"I\u2019m out"}