Gameplay

I had a vague idea of what my game would be when I started, bit I’m mostly letting it “evolve” as I create it. It started out as being a growing tree or plant, for which you can guide the growth of the plant to a goal by choosing which branches would continue to grow. After one growth cycle, several flowers appear on a limited number of branches. You choose a flower based on the growth direction of the branch it’s connected to. Eventually the plant will have grown in the proper direction and made it to it’s goal.

Beyond that, I’m thinking that you will have to grow flowers that defend against enemies, like a tower defense game. Perhaps the type of enemies that appear in each wave is determined by the color of flower you clicked to continue growing the plant. The player has to then think about which flower to click to move the growth of the plant towards the goal, but at the same time, choose the color of flower carefully since they will have to deal with a more challenging enemy wave or wave type depending.

I’m working to design something a little more dynamic, but I’m starting to program these basic components, and improve the plant/tree growth procedure.