{"author_name":"Jeroenimoo0","cat":"LD #24","comments":[],"epoch":1345890360,"likes":0,"metadata":{"p_key":"53629","p_author":"Jeroenimoo0","p_authorkey":"504793","p_urlkey":"89332","p_title":"For all the strugling LWJGL java developers (MultiThread stuff)","p_cat":"LD #24","p_event":"LD24","p_time":"1345890360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504793","us_name":"Jeroenimoo0","us_username":"Jeroenimoo0","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>After a terrible age of single threaded games, i finally found out how to use multiple threads! I have googled many hours before, but today i found an open source engine called <a title=\"Jrabbit\" href=\"http:\/\/jrabbit.minds-eye-games.com\/\">Jrabbit<\/a>\u00a0I didn&#8217;t look at it to much but i found their javadoc while i was googling, and found the object <a href=\"http:\/\/jrabbit.minds-eye-games.com\/javadoc\/org\/jrabbit\/base\/data\/thread\/WatchableGLThread.html\">WatchableGLThread<\/a>\u00a0An that is exactly what i was looking for! You can find the source code or use the engine itself.<\/p>\n <p>This is just i message for al LWJGL Developers who had problems with this. I think there are alot of people who had trouble with this! Good luck developing!<\/p>","time":"August 25th, 2012 5:26 am","title":"For all the strugling LWJGL java developers (MultiThread stuff)"}