{"author_name":"TellusE","cat":"LD #24","comments":[],"epoch":1345888620,"likes":2,"metadata":{"p_key":"53650","p_author":"TellusE","p_authorkey":"749","p_urlkey":"89353","p_title":"In The Dark","p_cat":"LD #24","p_event":"LD24","p_time":"1345888620","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"749","us_name":"TellusE","us_username":"telluse","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Think I&#8217;ve hit a fair spot that brings together a simple base with optional extensions if time allows (which it never does).\n <style type='text\/css'>\n #gallery-1 {\n margin: auto;\n }\n #gallery-1 .gallery-item {\n float: left;\n margin-top: 10px;\n text-align: center;\n width: 33%;\n }\n #gallery-1 img {\n border: 2px solid #cfcfcf;\n }\n #gallery-1 .gallery-caption {\n margin-left: 0;\n }\n \/* see gallery_shortcode() in wp-includes\/media.php *\/\n <\/style>\n <div id='gallery-1' class='gallery galleryid-163432 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/2012\/08\/25\/in-the-dark\/considerations\/'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/considerations-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Bits and pieces of static designs along with a few colour phrases from the antagonist.\" aria-describedby=\"gallery-1-163444\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-163444'>\n Bits and pieces of static designs along with a few colour phrases from the antagonist.\n <\/dd><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/2012\/08\/25\/in-the-dark\/w_stats\/'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/w_stats-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Adding a few attribute metrics and movement modes could extend the type of scenarios in the darkness.\" aria-describedby=\"gallery-1-163447\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-163447'>\n Adding a few attribute metrics and movement modes could extend the type of scenarios in the darkness.\n <\/dd><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/2012\/08\/25\/in-the-dark\/base\/'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/base-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"The player has a seriously limited viewport throughout the game, shifting slightly with (global) lighting conditions.\" aria-describedby=\"gallery-1-163441\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-163441'>\n The player has a seriously limited viewport throughout the game, shifting slightly with (global) lighting conditions.\n <\/dd><\/dl><br style=\"clear: both\" \/>\n <\/div>\n <\/p>\n <p>At any rate the design is now frozen. We&#8217;re talking a basic mazing platformer. Twist is, the player has such a small viewport that they need good memory, patience and reflexes to solve each maze.<\/p>","time":"August 25th, 2012 4:57 am","title":"In The Dark"}