{"author_name":"dalbinblue","cat":"LD #24","comments":[],"epoch":1345886880,"likes":0,"metadata":{"p_key":"53669","p_author":"dalbinblue","p_authorkey":"13960","p_urlkey":"89372","p_title":"1\/4 Quart progress report","p_cat":"LD #24","p_event":"LD24","p_time":"1345886880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"13960","us_name":"dalbinblue","us_username":"\/author\/dalbinblue\/","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>About a fourth through the time limit now. \u00a0I worked for about six hours (started a 9PM local time) before going to sleep for about 4. \u00a0So far I have the rather amorphous player animated, controls implemented, all the desired abilities that the player can acquire via the aforementioned theme, and the HUD. \u00a0Not bad so far. \u00a0I&#8217;m a transition point in development and need to work on something completely different, so I&#8217;m not sure if I will do enemies or level loading next.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/14-quart-progress-report\/progress1-16\/\" rel=\"attachment wp-att-163355\"><img class=\"alignnone size-large wp-image-163355\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress11-550x423.png\" alt=\"\" width=\"550\" height=\"423\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress11-300x231.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress11-550x423.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/progress11.png 1296w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 25th, 2012 4:28 am","title":"1\/4 Quart progress report"}