{"author_name":"Red Mike","cat":"LD #24","comments":[],"epoch":1345883160,"likes":0,"metadata":{"p_key":"53727","p_author":"Red Mike","p_authorkey":"14718","p_urlkey":"89430","p_title":"Devlog #2","p_cat":"LD #24","p_event":"LD24","p_time":"1345883160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14718","us_name":"Red Mike","us_username":"red-mike","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Another small break, for now. Doing my own art is quite hard, and I&#8217;ve scrapped quite a lot of designs so far. I&#8217;ll leave it at that for now.<\/p>\n <p>In other news, I&#8217;ve got the animation back-end in, and the little guy nods his head slightly every 60 frames now. Besides that, I&#8217;ve added loading levels from JSON files, with dialogue boxes to appear in every level. The level format is your basic run-of-the-mill pixel-in-image-encodes-pixel-traits-in-game system.<\/p>\n <p>Oh, and this is what happens when you accidentally flip sprites the wrong way.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/devlog-2\/anim-3\/\" rel=\"attachment wp-att-163040\"><img class=\"alignnone size-medium wp-image-163040\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/anim-300x226.png\" alt=\"\" width=\"300\" height=\"226\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/anim-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/anim-550x414.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/anim.png 641w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 25th, 2012 3:26 am","title":"Devlog #2"}