{"author_name":"a0x","cat":"LD #24","comments":[],"epoch":1345881060,"likes":2,"metadata":{"p_key":"53761","p_author":"a0x","p_authorkey":"508218","p_urlkey":"89464","p_title":"Progress!","p_cat":"LD #24","p_event":"LD24","p_time":"1345881060","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"508218","us_name":"a0x","us_username":"a0x","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>My first blog post! For my first LD game! Woo!<\/p>\n <p>My idea is a RPG style game, you start as a little green blob, and as you fight you level up, but you level up by evolving new body parts (eyes, arms, legs).<\/p>\n <p>Anyway, I&#8217;ve made a little progress, I&#8217;ve decided to go for super minimal graphics, 8&#215;8 sprites\/tiles, and 80&#215;56 resolution. Yep. Scaled, of course, so that you can actually see it. I&#8217;ve got a basic tileset system set up, so adding graphics and animating sprites should be relatively simple. I also have a method to seamlessly scroll the background tiles. Now I gotta get actual mechanics going \ud83d\ude00<\/p>\n <p>Here&#8217;s a screeny:<\/p>\n <div style=\"width: 650px\" class=\"wp-caption aligncenter\"><img src=\"http:\/\/i.imgur.com\/9Sk9A.png\" alt=\"\" width=\"640\" height=\"448\" \/><p class=\"wp-caption-text\">Not much here yet, but its a start.<\/p><\/div>","time":"August 25th, 2012 2:51 am","title":"Progress!"}