{"author_name":"golex","cat":"LD #24","comments":[],"epoch":1345876560,"likes":0,"metadata":{"p_key":"53808","p_author":"golex","p_authorkey":"14989","p_urlkey":"89511","p_title":"End of Night Update","p_cat":"LD #24","p_event":"LD24","p_time":"1345876560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14989","us_name":"golex","us_username":"golex","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Coincidentally also my first post ever, as it looks like I&#8217;ll finally have a weekend free during an LD to be able to participate!<\/p>\n <p>Got home late and got about 4 hours of work in. The elevator pitch for my planned game is a tower defense (sorry, its my first LD), where the enemies evolve between waves, and you can evolve your towers through selective breeding.<\/p>\n <p>I&#8217;m planning to assign a list of &#8220;chromosomes&#8221; to the monsters that cover physical aspects like weight, limb length, intelligence that are translated into gameplay values like health, speed, avoidance. For the first wave I&#8217;ll randomly create a set of enemies covering a wide range of these values. After every wave I&#8217;ll use a genetic algorithm basing success on distance made into the maze to determine the &#8220;strongest&#8221; enemies, and breed them to create the next set for the subsequent wave.<\/p>\n <p>Planning a similar system for towers, except they level up during a wave and the player gets to selectively breed them between waves to get the kind of towers they want.<\/p>\n <p>I&#8217;m using ShiVa engine for this project, as I&#8217;m most familiar with it. Here is the current state of the game, it&#8217;s basically just a rote TD at the moment, the interesting stuff will come tomorrow:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/end-of-night-update\/2-cropped-2\/\" rel=\"attachment wp-att-162528\"><img class=\"alignnone size-large wp-image-162528\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/2.cropped1-550x311.png\" alt=\"\" width=\"550\" height=\"311\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/2.cropped1-550x311.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/2.cropped1.png 1130w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 25th, 2012 1:36 am","title":"End of Night Update"}