Progress so far
I decided to make a roguelike game, with randomly generated content (levels, items, monsters). With each level, your opponents will try to evolve in such a way to put more and more of a challenge for the player. They will adapt to the experience level of the player, his strength, speed, gear, etc..
So far I barely finished level generator, but I’m not happy with it. I propably write it again from scratch, but only if I don’t run out of time.
Next thing on my TODO list : Player mechanics. But first, time for breakfast.
Tags: xna
