{"author_name":"axcho","cat":"LD #24","comments":[],"epoch":1345872180,"likes":0,"metadata":{"p_key":"53867","p_author":"axcho","p_authorkey":"8060","p_urlkey":"89570","p_title":"Biting off more than I can code","p_cat":"LD #24","p_event":"LD24","p_time":"1345872180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8060","us_name":"axcho","us_username":"axcho","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Wow, I was not expecting this theme at all!<\/p>\n <p>Well, I&#8217;ve had an incomplete idea for an evolution game that I&#8217;ve already written about <a href=\"http:\/\/evolutionlive.blogspot.com\/2009\/02\/game-idea-giveaway-selexion.html\">here<\/a>, and I&#8217;ve been spending the last several hours trying to figure out how I could possibly create the AI for the creatures in the game and have it evolve along with their physical characteristics. I think I may have something that could actually work, finally. But it&#8217;s still way too much for 48 hours, let alone the time I actually do have available this weekend.<\/p>\n <p>Do I forge ahead and end with something unfinished, or do I keep spending my precious hours trying to come up with an easier idea?<\/p>\n <p>I wish I knew&#8230;<\/p>","time":"August 25th, 2012 12:23 am","title":"Biting off more than I can code"}