{"author_name":"davidwparker","cat":"LD #24","comments":[],"epoch":1345871880,"likes":2,"metadata":{"p_key":"53871","p_author":"davidwparker","p_authorkey":"7737","p_urlkey":"89574","p_title":"Bed after day one","p_cat":"LD #24","p_event":"LD24","p_time":"1345871880","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7737","us_name":"davidwparker","us_username":"davidwparker","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So, as always (3rd timer&#8230;), I&#8217;m learning a new framework\/language for LD. For this one, I decided to dive into Processing. I&#8217;m using Processing.js, which is a really cool library which gives access to Processing via JavaScript. Since I already know OpenGL, C, Java, and JavaScript, I figured Processing wouldn&#8217;t be too hard to pick up&#8230; long story short, I&#8217;ve still got a lot to learn!<\/p>\n <p>I do have a basic understanding of what&#8217;s going on, but it&#8217;s taking me a bit longer to do what I originally intended. Tomorrow will be replacing placeholder interactions and starting to work on game mechanics. Sunday will be finishing the underlying game.<\/p>\n <p>Here&#8217;s a quick screenshot of what I have going on so far:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/bed-after-day-one\/screen-shot-2012-08-25-at-1-14-12-am\/\" rel=\"attachment wp-att-162163\"><img class=\"alignnone size-large wp-image-162163\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screen-shot-2012-08-25-at-1.14.12-AM-550x343.png\" alt=\"\" width=\"550\" height=\"343\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screen-shot-2012-08-25-at-1.14.12-AM-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Screen-shot-2012-08-25-at-1.14.12-AM-550x343.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 25th, 2012 12:18 am","title":"Bed after day one"}