{"author_name":"hellojed","cat":"LD #24","comments":[],"epoch":1345870920,"likes":3,"metadata":{"p_key":"53882","p_author":"hellojed","p_authorkey":"3400","p_urlkey":"89585","p_title":"Core Dump","p_cat":"LD #24","p_event":"LD24","p_time":"1345870920","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"3400","us_name":"hellojed","us_username":"hellojed","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>This theme had me stumped. I basically needed something that could be &#8220;arcady&#8221; and &#8220;simple to do&#8221; while encorporating &#8220;Evolution&#8221; somehow<\/p>\n <p>In some flash of inspiration, I went from changing animals, to Knights\/people, to&#8230;spaceships. The game is going to be a Gradius style shooter, and as you fight, your behaviors will &#8220;Evolve&#8221; your ship. Your enemies should do the same: kill them right away and they become faster, start moving differently, ect. In code, it&#8217;s easy to switch a bunch of variables, but I need visual change too.<\/p>\n <p>To accomplish this, I created some bits of ship, and then tacked them onto each other, right now it looks like this: Off to a pretty good start.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/25\/core-dump\/bennyandthejet\/\" rel=\"attachment wp-att-162071\"><img class=\"alignleft size-full wp-image-162071\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/bennyandthejet.png\" alt=\"\" width=\"543\" height=\"448\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/bennyandthejet-300x247.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/bennyandthejet.png 543w\" sizes=\"(max-width: 543px) 100vw, 543px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 25th, 2012 12:02 am","title":"Core Dump"}