{"author_name":"Cracky","cat":"LD #24","comments":[],"epoch":1345868100,"likes":0,"metadata":{"p_key":"53927","p_author":"Cracky","p_authorkey":"14963","p_urlkey":"89630","p_title":"Basic idea (and some code) down","p_cat":"LD #24","p_event":"LD24","p_time":"1345868100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14963","us_name":"Cracky","us_username":"cracky","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>We think we have this figured out now. We aren&#8217;t sure exactly what it&#8217;s going to look like graphicaly at least, but the core mechanic is as such:<\/p>\n <p>1)You face waves of enemies<\/p>\n <p>2)You kill them<\/p>\n <p>3)Between waves you get to &#8220;evolve&#8221; upgrades with a store-liek system<\/p>\n <p>the above is nothing new, what I hope is intresting is below:<\/p>\n <p>4)Enemies also get upgrades, using a genetic algorithm to pick what was the most effective last round.<\/p>\n <p>&nbsp;<\/p>\n <p>I\u00a0can\u00a0already see AI is gonna be a bitch here, but, as they say in &lt;INSERT COUNTRY NAME&gt;&#8230; &lt;INSERT CULTURAL PHRASE&gt;<\/p>","time":"August 24th, 2012 11:15 pm","title":"Basic idea (and some code) down"}