{"author_name":"willh","cat":"LD #24","comments":[],"epoch":1345867680,"likes":0,"metadata":{"p_key":"53933","p_author":"willh","p_authorkey":"16463","p_urlkey":"89636","p_title":"First time","p_cat":"LD #24","p_event":"LD24","p_time":"1345867680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16463","us_name":"willh","us_username":"willh","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I&#8217;ve never done this before and my idea for a game is still pretty vague. I&#8217;ll post more details as I go along&#8230;<\/p>\n <p>For now I&#8217;m going to be using:<\/p>\n <p>Java<\/p>\n <p>with libGDX for graphics and input etc.\u00a0<a href=\"http:\/\/code.google.com\/p\/libgdx\/\">http:\/\/code.google.com\/p\/libgdx\/<\/a><\/p>\n <p>jbox2d as the physics engine (maybe)\u00a0<a href=\"http:\/\/www.jbox2d.org\/\">http:\/\/www.jbox2d.org\/<\/a><\/p>\n <p>gimp and blender for making graphics and so on.<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck!<\/p>","time":"August 24th, 2012 11:08 pm","title":"First time"}