{"author_name":"csanyk","cat":"LD #24","comments":[],"epoch":1345867500,"likes":0,"metadata":{"p_key":"53936","p_author":"csanyk","p_authorkey":"10473","p_urlkey":"89639","p_title":"Early alpha: Karyote for LD24: Evolution","p_cat":"LD #24","p_event":"LD24","p_time":"1345867500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10473","us_name":"csanyk","us_username":"\/author\/csanyk\/","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>It&#8217;s not much at all yet, but I have an alpha build of my entry for Ludum Dare 24: Evolution\u00a0<a title=\"Karyote by Chris Sanyk for Ludum Dare 24: Evolution\" href=\"http:\/\/csanyk.com\/cs\/releases\/games\/LD48-24_Karyote\/alpha\/\" target=\"_blank\">up and running<\/a>\u00a0in HTML5.<\/p>\n <h2 style=\"text-align: center\"><a title=\"Karyote (alpha) by Chris Sanyk for Ludum Dare 24\" href=\"http:\/\/csanyk.com\/cs\/releases\/games\/LD48-24_Karyote\/alpha\/\" target=\"_blank\">Karyote<\/a><\/h2>\n <p>It&#8217;s not really playable yet, at the moment I&#8217;m just working out some motion and object prototypes. \u00a0Graphics are all placeholders. You&#8217;re always in the center. \u00a0Move with the arrow keys. \u00a0Left\/Right turns, Up moves forward.<\/p>\n <p>Somehow, I&#8217;m doing another game with a microorganism theme. \u00a0LD#23 was Bactarium, LD#24 will be called Karyote. \u00a0You control a single celled organism that mutates as you play.<\/p>\n <p>I still need to figure out what exactly you&#8217;re doing in the game, but I have some ideas that I haven&#8217;t implemented yet, so I&#8217;m a little further along than it looks as far as the concept goes. \u00a0I&#8217;m designing as I go, mainly this is design by fiddling around. \u00a0That&#8217;s a dangerous way to go on any project, but when I don&#8217;t have much of an idea to begin with, I find it&#8217;s one of the most reliable ways of getting me going. \u00a0Hopefully I&#8217;ve learned enough lessons from previous projects to avoid messing up the code architecture, so debugging and feature changes don&#8217;t turn into a nightmare toward deadline.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/chris-sanyk\/\" rel=\"tag\">Chris Sanyk<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cleveland-game-developers\/\" rel=\"tag\">Cleveland Game Developers<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/evolution\/\" rel=\"tag\">evolution<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/karyote\/\" rel=\"tag\">Karyote<\/a><\/p>","time":"August 24th, 2012 11:05 pm","title":"Early alpha: Karyote for LD24: Evolution"}