{"author_name":"Kortuga","cat":"LD #24","comments":[],"epoch":1345866840,"likes":0,"metadata":{"p_key":"53951","p_author":"Kortuga","p_authorkey":"501986","p_urlkey":"89654","p_title":"I think I may be spending too much time on sprites\u2026","p_cat":"LD #24","p_event":"LD24","p_time":"1345866840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"501986","us_name":"Kortuga","us_username":"Kortuga","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/24\/i-think-i-may-be-spending-too-much-time-on-sprites\/spr_runr_strip12\/\" rel=\"attachment wp-att-161719\"><img class=\"alignnone size-medium wp-image-161719\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/spr_RunR_strip12-300x21.png\" alt=\"\" width=\"300\" height=\"21\" \/><\/a><\/p>\n <p>Yeah, so I&#8217;ve spent roughly two hours for just the player sprite. It looks pretty friggin&#8217; good, though, I gotta say. Other graphics are coming along really quickly, surprisingly. Once you have a formula, this stuff goes by\u00a0<em>easily.<\/em><\/p>\n <p>And I do have a formula.<\/p>\n <p>2Cellos on Pandora probably helps a lot, though.<\/p>\n <p>Decided to call the game .ISO<\/p>\n <p>Decided to do it in Game maker 8, because I&#8217;m much too lazy to learn Java or anything other than GML for that matter.<\/p>\n <p>It&#8217;s going to turn out really cool. REALLY cool.<\/p>\n <p>&nbsp;<\/p>\n <p>I hope.<\/p>\n <p>&nbsp;<\/p>\n <p>Perhaps I&#8217;ll post some screenies if it&#8217;s going well.<\/p>\n <p>&nbsp;<\/p>\n <p>~Kortuga<\/p>","time":"August 24th, 2012 10:54 pm","title":"I think I may be spending too much time on sprites\u2026"}