{"author_name":"frodewin","cat":"LD #38","comments":[],"epoch":1492297740,"likes":3,"metadata":{"p_key":"540","p_author":"frodewin","p_authorkey":"0","p_urlkey":"35387","p_title":"Poorly prepared, let LD #38 come","p_cat":"LD #38","p_event":"LD38","p_time":"1492297740","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1492732800","event_key":"69","event_name":"LD 38"},"text":"<p>Am I poorly prepared or well prepared for LD #38? I&#8217;m not sure. At the one hand I now have &#8211; besides my usual graphics and coding tools &#8211; a great collection of sources for procedural generated sounds and music. Adding this to a game without properly adapting it will sound awful but this is way better than me trying to come up with some music while I actually should rather work on coding. When I decided to aim at LD, I was not yet sure if I would aim for the compo or the jam. Furthermore I had the plan to wait for the topic announcement and bail out in case I don&#8217;t have a good idea for the given theme.<\/p>\n <p>With this attitude, I would have given up for sure.<\/p>\n <p>Now I decided that I will go for the compo and I will take that theme, regardless of what it will be. I&#8217;m not sure if this is the first step to become an enlightened game developer or just a madman. Probably the latter. But I don&#8217;t care. I&#8217;m definitely in.<\/p>","time":"April 15th, 2017 6:09 pm","title":"Poorly prepared, let LD #38 come"}