{"author_name":"Fryer","cat":"LD #24","comments":[],"epoch":1345860540,"likes":0,"metadata":{"p_key":"54041","p_author":"Fryer","p_authorkey":"508572","p_urlkey":"89744","p_title":"Reality breakdown?","p_cat":"LD #24","p_event":"LD24","p_time":"1345860540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508572","us_name":"Fryer","us_username":"Fryer","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hello, Fryer here&#8230; First time in Ludum Dare even!\u00a0I&#8217;ve been coding stuff since I was a kid, time to put some of those skills to use.<\/p>\n <p>I heard Ludum Dare was coming up, so I listened to some music to give me inspiration. Owl City reminded me of Jacek Yerka with their album cover, so I decided I wanted to make something inspired by his paintings. Turns out&#8230; Theme fits perfectly with that idea! \ud83d\ude1b<\/p>\n <p>So to take the theme for a bit of a spin I&#8217;m going to do stuff a bit in reverse. You&#8217;ll start out with everything looking quite normal, then as you get into the game you find yourself playing in a world where everything just seems to be out of place; though, still offering a great challenge. No more spoilers on that until later.<\/p>\n <p>I&#8217;m not the greatest artist around, so forgive me if everything doesn&#8217;t look really cool when the game is done.<\/p>\n <p>Tools I&#8217;ll be using:<\/p>\n <ul>\n <li>Programming language: C++<\/li>\n <li>Libraries: SFML 2.0<\/li>\n <li>Sound design &amp; music: FL Studio<\/li>\n <li>Artwork: Paint.NET<\/li>\n <\/ul>\n <p>That&#8217;s all for now. More updates when things start falling in place&#8230; !<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jacek-yerka\/\" rel=\"tag\">jacek yerka<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/reverse\/\" rel=\"tag\">reverse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/surreal\/\" rel=\"tag\">surreal<\/a><\/p>","time":"August 24th, 2012 9:09 pm","title":"Reality breakdown?"}