{"author_name":"eShredder","cat":"LD #24","comments":[{"author_name":"","time":"August 24, 2012 9:22 pm","epoch":1345861320,"text":"like the artstyle!","spam":"N"}],"epoch":1345860540,"likes":0,"metadata":{"p_key":"54042","p_author":"eShredder","p_authorkey":"11792","p_urlkey":"89745","p_title":"First screeny","p_cat":"LD #24","p_event":"LD24","p_time":"1345860540","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"11792","us_name":"eShredder","us_username":"eshredder","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Got the very basic done. A simple map loaded using a sprite. Each pixel in the sprite represent a tile in the playable level. So far, air blocks, metal blocks and player entity. That&#8217;s enough for my first two hours (took me an hour to figure out what I am actually going to make).<\/p>\n <p><img alt=\"\" src=\"https:\/\/dl.dropbox.com\/u\/27938967\/ludum24\/Screenies\/00%20-%20Basic%20Player.png\" class=\"alignnone\" width=\"640\" height=\"480\" \/><\/p>\n <p>So, to quickly share my goal.<br \/>\n * Create a 2d platformer.<br \/>\n * Turn it into a zombie survival game.<br \/>\n * Add a low number of weapons, each one of them being highly unique. I do not have any ideas for weapons yet.<br \/>\n * Give the player some powers. Same, no idea for those yet.<br \/>\n * Add shitload of various upgrades for weapons, powers and the characters.<br \/>\n * So, the focus should not be &#8220;BUY THE BIGGEST LOADA GUN AND KILL &#8216;EM ALL!&#8221;. No! The focus should be on the upgrading part, hence the Evolution theme.<\/p>","time":"August 24th, 2012 9:09 pm","title":"First screeny"}