{"author_name":"ConflictiveLabs","cat":"LD #24","comments":[{"author_name":"","time":"August 24, 2012 9:15 pm","epoch":1345860900,"text":"This is very similar to an idea that immediately leaped to mind. It&#8217;s great. But I am worried that tons of people will do it also.  Hmmm&#8230;this kind of thing is still on my short list. It&#8217;d be fun!","spam":"N"},{"author_name":"ConflictiveLabs","time":"August 24, 2012 10:32 pm","epoch":1345865520,"text":"Yes, It&#8217;s quite possible that more than a few games around that same concept will appear (as it&#8217;s actually not something hard to come up with), but we will make our best to set our game apart from the rest.","spam":"N"}],"epoch":1345859880,"likes":3,"metadata":{"p_key":"54047","p_author":"ConflictiveLabs","p_authorkey":"15810","p_urlkey":"89750","p_title":"Introducing our team, and our take on the theme","p_cat":"LD #24","p_event":"LD24","p_time":"1345859880","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"15810","us_name":"ConflictiveLabs","us_username":"conflictivelabs","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Team ConflictiveLabs here! (<a href=\"http:\/\/www.ludumdare.com\/compo\/author\/shadow\/\">Shadow<\/a>, <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/ilovepixel\/\">ilovepixel<\/a>, <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/elmismopancho\/\">elmismopancho<\/a>). This is the first time we will be participating as a group so we look forward to having a great time on this iteration of the infamous LD Jam.<\/p>\n <p>Tools we will be using:<\/p>\n <ul>\n <li><a href=\"http:\/\/monkeycoder.co.nz\">Monkey<\/a> for the radical h4x0r c0d3 (Shadow, elmismopancho)<\/li>\n <li><a href=\"http:\/\/www.adobe.com\/products\/photoshop.html\">Photoshop<\/a> for the \u00fcber artsy graphics (ilovepixel)<\/li>\n <li><a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">sfxr<\/a> for the sound effects (whoever gets some free time first)<\/li>\n <li>[ TBA] for music (if any&#8230; really, no real musician here, just a bunch of amateurs)<\/li>\n <li>Coordination will be carried over exclusively online, so we set up SVN, dropbox, google docs and skype as our communication tools.<\/li>\n <\/ul>\n <div><\/div>\n <div>Now, about our take on the theme&#8230;<\/div>\n <p><span id=\"more-161091\"><\/span><\/p>\n <p>After a few random thoughts we settled with a dungeon-crawler-type-of-game which will evolve (in terms of gameplay and graphics) as the player gets experience or collects a certain type of item (perhaps like those rings in Sonic). If the player is hurt (or loses what he was collecting somehow) the game looks will revert to an early generation, unless he manage to get back what he lost.<\/p>\n <p>The lowest evolutionary level will be a text adventure, like Zork:<\/p>\n <div style=\"width: 435px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/admintell.napco.com\/ee\/images\/uploads\/gamertell\/zork_screen01.jpg\"><img src=\"http:\/\/admintell.napco.com\/ee\/images\/uploads\/gamertell\/zork_screen01.jpg\" alt=\"\" width=\"425\" height=\"299\" \/><\/a><p class=\"wp-caption-text\">Legend of Zelda if it were playable on a typewriter back in 1980<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>Then, it may evolve into some rogue-like:<\/p>\n <div style=\"width: 650px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.diygamer.com\/wp-content\/uploads\/2011\/01\/Rogue-game-screen-80-column-text-mode.gif\"><img src=\"http:\/\/www.diygamer.com\/wp-content\/uploads\/2011\/01\/Rogue-game-screen-80-column-text-mode.gif\" alt=\"\" width=\"640\" height=\"480\" \/><\/a><p class=\"wp-caption-text\">Zelda after I tried to play it on my telnet terminal<\/p><\/div>\n <p>Then into a proper well-known full-color game:<\/p>\n <div style=\"width: 510px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.emuparadise.me\/fup\/up\/56066-Legend_of_Zelda,_The_(Europe)-2.jpg\"><img src=\"http:\/\/www.emuparadise.me\/fup\/up\/56066-Legend_of_Zelda,_The_(Europe)-2.jpg\" alt=\"The Legend of Zelda\" width=\"500\" height=\"300\" \/><\/a><p class=\"wp-caption-text\">Shame on you If you need me to describe this picture.<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>And the final level of evolution will be:<\/p>\n <div style=\"width: 490px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/1.bp.blogspot.com\/-nkrY43A7kEU\/T3HR5IZqH5I\/AAAAAAAAA5A\/FGxEN3RG1G8\/s640\/nostalgia_a_link_to_the_past_03.jpg\"><img src=\"http:\/\/1.bp.blogspot.com\/-nkrY43A7kEU\/T3HR5IZqH5I\/AAAAAAAAA5A\/FGxEN3RG1G8\/s640\/nostalgia_a_link_to_the_past_03.jpg\" alt=\"\" width=\"480\" height=\"374\" \/><\/a><p class=\"wp-caption-text\">Can it get any better? (a tie with the lovely GBC version though. State-of-the-art as well friends. State of the art.)<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>So, we are most likely done with the idea, and quite happy with it. Each team member now will probably go to bed, have a good night and we will meet online tomorrow morning to start working on the game itself.<\/p>\n <p>We truly wish every other team\/lone-coder luck, and we also look forward to seeing your awesome games!<\/p>\n <p>&nbsp;<\/p>","time":"August 24th, 2012 8:58 pm","title":"Introducing our team, and our take on the theme"}