{"author_name":"Porter","cat":"LD #24","comments":[],"epoch":1345856400,"likes":1,"metadata":{"p_key":"54092","p_author":"Porter","p_authorkey":"5692","p_urlkey":"89795","p_title":"Unnatural Selection","p_cat":"LD #24","p_event":"LD24","p_time":"1345856400","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5692","us_name":"Porter","us_username":"porter","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p style=\"text-align: center\"><strong>The Idea<\/strong><\/p>\n <p>I&#8217;ve spent the last hour simply thinking, eating, and playing Tetris. After a good hour and a half, I&#8217;ve finally come up with the idea I&#8217;m going to run with.<\/p>\n <p>I kept muttering the phrase &#8220;Survival of the Fittest&#8221; over and over, trying to come up with something (as it directly pertains to Darwin&#8217;s theory of evolution), and finally Googled the phrase to read up on it. After a bit of reading, I then transferred my thoughts to the phrase &#8220;Natural Selection&#8221;. After just a few minutes of thinking of this new phrase, an idea sparked.<\/p>\n <p>Three random things joined forces in my head, and will be the foundation of this project.<\/p>\n <ul>\n <li>I&#8217;ve had the Hunger Games stuck in the back of my mind as of late, as it&#8217;s new on DVD.<\/li>\n <li>I&#8217;ve been thinking I wanted to do a platformer, and the NES game Shatterhand has been on my mind all day.<\/li>\n <li>Due to reading far too many political articles, and with some help from the Hunger Games, I&#8217;ve been thinking of government purposefully taking out powerful figures.<\/li>\n <\/ul>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/24\/unnatural-selection\/shatterhand-10-2\/\" rel=\"attachment wp-att-160993\"><img class=\"wp-image-160993 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/shatterhand-101.png\" alt=\"shatterhand\" width=\"614\" height=\"538\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/shatterhand-101-550x481.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/shatterhand-101.png 1024w\" sizes=\"(max-width: 614px) 100vw, 614px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>With all of the above combines, I turned the phrase &#8220;Natural Selection&#8221;, into &#8220;Unnatural Selection&#8221;, which will be the name of my game. The idea is simple, you&#8217;re a man of high skill and power, and for whatever reason, someone wants you dead. Rather than put a bullet in you, they&#8217;ve made a game out of your life, and you&#8217;ll have to fight for every last minute of it. You&#8217;ll be tossed into an ever-changing (dare I say evolving?!) arena, which will increase in difficulty as time progresses. As you survive, you&#8217;ll be met with new challenges, and the threat of death will rise by the minute. It&#8217;s not a matter of if you will die, but when.<\/p>\n <p style=\"text-align: center\"><strong>Why It Works<\/strong><\/p>\n <p>I like this idea for a number of reasons. First, I&#8217;ve been working on a platformer framework for awhile now (which I&#8217;ll be using, and listing). Second, the game is arcade-style, which means it&#8217;s not overly ambitious, and I can just jump right in and get things done. Lastly, art assets will be minimal, and I&#8217;m no artists, so that means my chances of a completed project rise yet again.<\/p>\n <p style=\"text-align: center\">\n <strong>\u00a0What I&#8217;ll Be Using<\/strong><\/p>\n <p style=\"text-align: left\"><strong><\/strong><strong>Platform<\/strong> &#8211; Flash<br \/>\n <strong>Programming &#8211;\u00a0<\/strong>Flash Develop<br \/>\n <strong>Graphics &#8211; <\/strong>Photoshop<br \/>\n <strong>Audio &#8211; <\/strong>Bfxr \/ Audacity \/ Sonar 6 LE \/ My Korg X-50 Synth<br \/>\n <strong>Frameworks &#8211;\u00a0<\/strong>FlashPunk \/ My Personal Platformer Boiler-Plate Code<\/p>","time":"August 24th, 2012 8:00 pm","title":"Unnatural Selection"}